AUDIOVISUAL PERFORMANCES by KLAUS OBERMAIER
solo performance | slideshow
KLAUS OBERMAIER
October 10, 2024 - the symposium UNIVERSAL LANGUAGE OF ART & SCIENCE
HUB UTCN, Cluj-Napoca / Romania
June 7, 2024 - Festival Blaues Rauschen, Witte / Germany
May 15, 2022 - L'Altro Suono Festival, Pavarotti Theatre in Modena / Italy
28 October 2021 - DA-Fest international digital arts festival
Derida Stage, Sofia / Bulgaria
1 November 2019 - Spatiu Intact, Centrul de Interes, Cluj-Napoca / Romania
25 April 2019 - transdisciplina #14, Contenedor Cultural Uma, Malaga / Spain
16 November 2018 - featuring Barbara Vuzem, dance/voice
random string festival of arts, play and real-time technologies
Warwick Arts Centre, University of Warwick / UK
21 September 2018 - Centrul de Interes,
opening performance of the art exhibition, Jeune Création Européenne,
Fundaţia Culturală Intact, Cluj / Romania
13 June 2018 - telenoika, Barcelona / Spian
24 September 2017 - Live Cinema Festival
MACRO-Museum of Contemporary Art of Rome / Italy
27 April 2017 - opening performance of of the exhibition ERROR 404: TERRITORIES OF ABSENCE in context with Klaus Obermaier's interactive installation VISAGE R-0-R at the National Museum of Contemporary Art in Bucharest / Romania.
29 September 2016 at Clujotronic Electro Arts Festival, Cluj / Romania
Warwick2018Fac
The live interaction between sound, movement, gestures, voice and visuals form an immersive environment, where the body talks, the face screams, the visuals sound and the voice cracks.

This continuously expanded series of works focuses on Klaus Obermaier's many years of artistic research in non-verbal communication with facial expressions, body language and paralanguage and also on the human body as an interface between the real and the virtual, as an object of constant redefinition and reinvention.

Another string of works however lean to more abstract generative computer graphics with electronic soundscapes which use various techniques, like physics simulations, rigged 3D renderings, feedback loops, live cameras, ... and react to sounds or gestures.

The audio part also uses many diverse components, like virtual modular synths, generative sounds, inputs from microphone or guitar, to name a few. And of course many sounds and visuals are created live on stage with specially designed controllers, body and voice.