concept, artistic direction, music and visuals:
Klaus Obermaier (AT)
Choreography, performance:
APPARITION I:
Robert Tannion (GB/AU), Desirée Kongerød
APPARITION II:
Desirée Kongerød (GB/NO), Matthew Smith (NZ)
Interactive design and technical development:
Ars Electronica Futurelab:
Peter Brandl (AT), Jing He (US/CN),
Christopher Lindinger (AT)
Hirokazu Kato (JP) – Osaka University
Dramaturgical support:
Scott deLahunta (US/NL)
Commissioned by:
Ars Electronica Festival, Linz/Austria
South Bank Centre London, Great Britain
Singapore Arts Festival
Supported by European Commission-culture 2000
APPARITION II by Leisure and Cultural Services
Departmentat Kwai Tsing Theatre, Hong Kong / China
Body projection technology by
buero+staubach Berlin, with André Bernhardt
Sophisticated interactive technologies release the performer from the determination of set choreography and generate the visual content in real-time. The goal was to create an interactive system that is much more than simply an extension of the performer, but is a potential performing partner.
Computational processes that model and simulate real-world physics create a kinetic space where the beauty and dynamics of the human body and its movement quality are extended and transferred into the virtual world.
These two main areas of research, the interactive digital system as performance partner and the creation of an immersive kinetic space, form the artistic framework for APPARITION.
An interactive dance and media performance conceived and directed by Klaus Obermaier, in collaboration with the Ars Electronica Futurelab, featuring Desirée Kongerød and Rob Tannion.
What choreography emerges when software is your partner?
When virtual and actual image space share the same physics?
Where everything that moves on the stage is both interactive and independent?
And any form, dancing or still, can be transformed into a kinetic projection surface?
With these questions as the starting point APPARITION takes interactive performance to another level through the creation of a unique stage work integrating live performance, sound, projection and an interactive system comprising real-time image generation and computer vision.
Have a look at the very interesting article by Néill O'Dwyer
The Performing Subject in the Space of Technology:
Through the Virtual, Towards the Real
The Cultural Critique of Bernard Stiegler: Reflecting on the Computational Performances of Klaus Obermaier,
by Néill O'Dwyer, page 34-52, English
Edited by Matthew Causey, Emma Meehan, Néill O'Dwyer
Palgrave studies in performance and technology
Palgrave Macmillan London, 2015